Notes/Usage Instructions: Here is my little script for 'sv_cheats 1' servers. (If its break some rules, just delete it)
Put the script in autoexec.cfg or userconfig.cfg in "counter-strike source\cstrike\cfg". If you dont have any .cfg, just create it.
// -ESP- \\
o Sound - xes_toggle - Picture
o Entitys - xee_toggle - Picture
o Fire - xef_toggle - Picture
o Spikes - xesp_toggle - Picture
o Box - xeb_toggle - Picture
o Colored Shootholes - xesh_toggle Picture
// -Walls- \\
o Asus red - xarw_toggle - Picture
o Asus green/blue - xagbw_toggle - Picture
o Wire models - xwh_toggle - Picture
o Clearwalls - xcw_toggle - xcwtog - Picture
o Brigthwalls - xbw_toggle - Picture
o Whitewalls - xww_toggle - Picture
o Squarewalls - xsw_toggle - Picture
o Grey mode - xgw_toggle - Picture
o Mario style - xmw_toggle - Picture
o Drugmode - xdw_toggle - Picture
o Greenwalls - xgrw_toggle - xgrwtog - Picture
// -Speed- \\
Setup the speed with the command: sspeed
o AutoSpeed - asph_toggle
o Speed - ssph_toggle
o Speedkey - bsph_toggle
// -Misc- \\
o Thirdperson- xtp_toggle - Picture
o Colored props - xcp_toggle - Picture
o Silver models - xsm_toggle - Picture
o Skulls - xsk - Picture
o Nosmoke - xas_toggle - Picture
o Zoom - xzm_toggle - Picture
Asus red and Asus green/blue need to be binded. Because the consoles hides and its not good to see when activated.
The Speed puts on mouse1. And speedkey puts on 'x'
The zoom puts on the scroll when you scrolldown. And to change how much zoom. Click on Delete/Del.
Script Code:
______________________________________________________________________________________________
Echo
echo -ESP-
echo
echo o Sound - xes_toggle
echo o Entitys - xee_toggle
echo o Fire - xef_toggle
echo o Spikes - xesp_toggle
echo o Box - xeb_toggle
echo o Colored Shootholes - xesh_toggle
echo
echo
echo -Walls-
echo
echo o Asus red - xarw_toggle
echo o Asus green/blue - xagbw_toggle
echo o Wire models - xwh_toggle
echo o Clearwalls - xcw_toggle - xcwtog
echo
echo o Brigthwalls - xbw_toggle
echo o Whitewalls - xww_toggle
echo o Squarewalls - xsw_toggle
echo o Grey mode - xgw_toggle
echo o Mario style - xmw_toggle
echo o Drugmode - xdw_toggle
echo o Greenwalls - xgrw_toggle - xgrwtog
echo
echo -Speed-
echo
echo o Speed - sspeed
echo
echo o AutoSpeed - asph_toggle
echo o Speed shoot - ssph_toggle
echo o Speedkey - bsph_toggle
echo
echo -Misc-
echo
echo o Thirdperson - xtp_toggle
echo o Colored props - xcp_toggle
echo o Silver models xsm_toggle
echo o Nosmoke - xas_toggle
echo o Zoom - xzm_toggle
echo
// ### ESP ### \\
//Sound ESP
alias xes_toggle "xes"
alias xes "alias xes_toggle xes2;echo ESP: Sounds - is activated:wait;snd_show 1;snd_visualize 1"
alias xes2 "alias xes_toggle xes;echo ESP: Sounds - is deactivated;wait;snd_show 0;snd_visualize 0"
//bind x "xes_toggle"
//Entitys ESP
alias xee_toggle "xee"
alias xee "alias xee_toggle xee2;echo ESP: Entitys - is activated;wait;r_drawmodelstatsoverlay 1"
alias xee2 "alias xee_toggle xee;echo ESP: Entitys - is deactivated;wait;r_drawmodelstatsoverlay 0"
//bind x "xee_toggle"
//Fire ESP
alias xef_toggle "xef"
alias xef "alias xef_toggle xef2;echo ESP: Fire - is activated;wait;r_drawlights 1"
alias xef2 "alias xef_toggle xef;echo ESP: Fire - is deactivated;wait;r_drawlights 0"
//bind x "xef_toggle"
//Spikes ESP
alias xesp_toggle "xesp"
alias xesp "alias xesp_toggle xesp2;echo ESP: Spikes - is activated;wait;r_visualizetraces 1;r_rainspeed 0"
alias xesp2 "alias xesp_toggle xesp;echo ESP: Spikes - is deactivated;wait;r_visualizetraces 0;r_rainspeed 1"
//bind x "xesp_toggle"
//Box ESP
alias xeb_toggle "xeb"
alias xeb "alias xeb_toggle xeb2;echo ESP: Box - is activated;wait;r_drawrenderboxes 1"
alias xeb2 "alias xeb_toggle xeb;echo ESP: Box - is deactivated;wait;r_drawrenderboxes 0"
//bind x "xeb_toggle"
//Shoot ESP
alias xesh_toggle "xesh"
alias xesh "alias xesh_toggle xesh2;echo ESP: Shoot - is activated;wait;sv_showimpacts 3"
alias xesh2 "alias xesh_toggle xesh;echo ESP: Shoot - is deactivated;wait;sv_showimpacts 0"
//bind x "xesh_toggle"
// ### Walls ### \\
//Wiremodels
alias xwh_toggle "xwh"
alias xwh "alias xwh_toggle xwh2;echo Walls: Wire models - is activated;wait;r_drawothermodels 2"
alias xwh2 "alias xwh_toggle xwh;echo Walls: Wire models - is deactivated;wait;r_drawothermodels 1"
//Brightwalls
alias xbw_toggle "xbw"
alias xbw "alias xbw_toggle xbw2;echo Walls: Brightwalls - is activated;wait;mat_fullbright 1"
alias xbw2 "alias xbw_toggle xbw;echo Walls: Brightwalls - is deactivated;wait;mat_fullbright 0"
//Whitewalls
alias xww_toggle "xww"
alias xww "alias xww_toggle xww2;echo Walls: Whitewalls - is activated;wait;mat_fullbright 2;r_drawparticles 0"
alias xww2 "alias xww_toggle xww;echo Walls: Whitewalls - is deactivated;wait;mat_fullbright 0;r_drawparticles 1"
//Asus red
alias xarw_toggle "xarw"
alias xarw "alias xarw_toggle xarw2;echo Walls: Asus red - is activated;wait;mat_fillrate 1;r_drawparticles 0;r_drawtranslucentrenderables 0"
alias xarw2 "alias xarw_toggle xarw;echo Walls: Asus red - is deactivated;wait;mat_fillrate 0;r_drawparticles 1;r_drawtranslucentrenderables 1"
//Asus green/blue
alias xagbw_toggle "xagbw"
alias xagbw "alias xagbw_toggle xagbw2;echo Walls: Asus green/blue - is activated;wait;mat_measurefillrate 1 ;r_drawparticles 0;r_drawtranslucentrenderables 0"
alias xagbw2 "alias xagbw_toggle xagbw;echo Walls: Asus green/blue - is deactivated;wait;mat_measurefillrate 0;r_drawparticles 1;r_drawtranslucentrenderables 1"
//Mario walls
alias xmw_toggle "xmw"
alias xmw "alias xmw_toggle xmw2;echo Walls: Mariowalls - is activated;wait;mat_showlowresimage 1;r_drawparticles 0;r_drawtranslucentrenderables 0"
alias xmw2 "alias xmw_toggle xmw;echo Walls: Mariowalls - is deactivated;wait;mat_showlowresimage 0;r_drawparticles 1;r_drawtranslucentrenderables 1"
//Grey mode
alias xgw_toggle "xgw"
alias xgw "alias xgw_toggle xgw2;echo Walls: Greywalls - is activated;wait;mat_yuv 1"
alias xgw2 "alias xgw_toggle xgw;echo Walls: Greywalls - is deactivated;wait;mat_yuv 0"
//Square walls
alias xsw_toggle "xsw"
alias xsw "alias xsw_toggle xsw2;echo Walls: Squarewalls - is activated;wait;mat_luxels 1"
alias xsw2 "alias xsw_toggle xsw;echo Walls: Squarewalls - is deactivated;wait;mat_luxels 0"
//Drug mode
alias xdw_toggle "xdw"
alias xdw "alias xdw_toggle xdw2;echo Walls: Drug mode - is activated;wait;r_aspectratio 5"
alias xdw2 "alias xdw_toggle xdw;echo Walls: Drug mode - is deactivated;wait;r_aspectratio 0"
//Green walls
alias xgrwtog "mat_proxy 3;wait;mat_proxy 1"
alias xgrw_toggle "xgrw"
alias xgrw "alias xgrw_toggle xgrw2;echo Walls: Greenwalls - is activated;wait;xgrwtog;r_colorstaticprops 1"
alias xgrw2 "alias xgrw_toggle xgrw;echo Walls: Greenwalls - is deactivated;wait;mat_proxy 0;r_colorstaticprops 0"
//Clear walls
alias xcwtog "mat_proxy 2;wait;mat_proxy 1"
//Green walls
alias xcw_toggle "xcw"
alias xcw "alias xcw_toggle xcw2;echo Walls: Clearwalls - is activated;wait;xcwtog"
alias xcw2 "alias xcw_toggle xcw;echo Walls: Clearwalls - is deactivated;wait;mat_proxy 0"
// ### Speedhacks ###
alias sspeed "sspeed1"
alias sspeed1 "alias ssped host_framerate 25;wait;wait;echo Speed: 20;wait;alias sspeed sspeed2"
alias sspeed2 "alias ssped host_framerate 12;wait;wait;echo Speed: 40;wait;alias sspeed sspeed3"
alias sspeed3 "alias ssped host_framerate 8;wait;wait;echo Speed: 60;wait;alias sspeed sspeed4"
alias sspeed4 "alias ssped host_framerate 5;wait;wait;echo Speed: 80;wait;alias sspeed sspeed5"
alias sspeed5 "alias ssped host_framerate 2;wait;wait;echo Speed: 100;wait;alias sspeed sspeed1"
//Speedhack button
alias bsph_toggle "bsph"
alias bsph "alias bsph_toggle bsph2;echo Speedhack: Button - is Activated;wait;bind x +bsph"
alias bsph2 "alias bsph_toggle bsph;echo Speedhack: Button - is Deactivated;wait;unbind x"
alias +bsph "ssped"
alias -bsph "host_framerate 0"
//Shoot + Speedhack
alias ssph_toggle "ssph"
alias ssph "alias ssph_toggle ssph2;echo Speedhack: Shoot - is Activated;wait;bind mouse1 +ssph"
alias ssph2 "alias ssph_toggle ssph;echo Speedhack: Shoot - is Deactivated;wait;bind mouse1 +attack"
alias +ssph "+attack;wait;ssped"
alias -ssph "-attack;wait;host_framerate 0"
//Automatic Speedhack
alias asph_toggle "asph"
alias asph "alias asph_toggle asph2;echo Speedhack: Automatic - is Activated;wait;ssped"
alias asph2 "alias asph_toggle asph;echo Speedhack: Automatic - is Deactivated;wait;host_framerate 0"
//### Misc ###
//Thirdperson
alias xtp_toggle "xtp"
alias xtp "alias xtp_toggle xtp2;echo Misc: Thirdperson - is Activated;wait;thirdperson"
alias xtp2 "alias xtp_toggle xtp;echo Misc: Thirdperson - is Deactivated;wait;firstperson"
bind kp_pgup "xtp_toggle"
//Nosmoke
alias xas_toggle "xas"
alias xas "alias xas_toggle xas2;echo Misc: Nosmoke - is Activated;wait;r_drawparticles 0;r_drawtranslucentrenderables 0"
alias xas2 "alias xas_toggle xas;echo Misc: Nosmoke - is Deactivated;wait;r_drawparticles 1;r_drawtranslucentrenderables 1"
//Silver Models
alias xsm_toggle "xsm"
alias xsm "alias xsm_toggle xsm2;echo Misc: Silver Models - is Activated;wait;r_showenvcubemap 1"
alias xsm2 "alias xsm_toggle xsm;echo Misc: Silver Models - is Deactivated;wait;r_showenvcubemap 0"
//Colored props
alias xcp_toggle "xcp"
alias xcp "alias xcp_toggle xcp2;echo Misc: Colored props - is Activated;wait;r_colorstaticprops 1"
alias xcp2 "alias xcp_toggle xcp;echo Misc: Colored props - is Deactivated;wait;r_colorstaticprops 0"
//Skulls
alias xsk "impulse 102"
//Zooom
bind mwheeldown "xzm_toggle"
alias xzm_toggle "zoom1"
alias zoom1 "xzoom5;sensitivity 1; alias xzm_toggle zoom2"
alias zoom2 "fov 90;sensitivity 3;alias xzm_toggle zoom1"
alias xzoom "xzoom1"
alias xzoom1 "alias xzoom5 fov 70;wait;wait;echo Zoom: 10;wait; alias xzoom xzoom2"
alias xzoom2 "alias xzoom5 fov 50;wait;wait;echo Zoom: 30;wait; alias xzoom xzoom3"
alias xzoom3 "alias xzoom5 fov 30;wait;wait;echo Zoom: 50;wait; alias xzoom xzoom4"
alias xzoom4 "alias xzoom5 fov 10;wait;wait;echo Zoom: 70;wait; alias xzoom xzoom1"
bind DEL "xzoom"