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    New CS:S Scripts
    Stalin

    Создал КС
    Группа: Администраторы
    Сообщений: 381
    Репутация: 11  ±
    Замечания:  ±
    Статус: Offline
    Notes/Usage Instructions:

    Here is my little script for 'sv_cheats 1' servers. (If its break some rules, just delete it)

    Put the script in autoexec.cfg or userconfig.cfg in "counter-strike source\cstrike\cfg". If you dont have any .cfg, just create it.

    // -ESP- \\

    o Sound - xes_toggle - Picture
    o Entitys - xee_toggle - Picture
    o Fire - xef_toggle - Picture
    o Spikes - xesp_toggle - Picture
    o Box - xeb_toggle - Picture
    o Colored Shootholes - xesh_toggle Picture

    // -Walls- \\

    o Asus red - xarw_toggle - Picture
    o Asus green/blue - xagbw_toggle - Picture
    o Wire models - xwh_toggle - Picture
    o Clearwalls - xcw_toggle - xcwtog - Picture

    o Brigthwalls - xbw_toggle - Picture
    o Whitewalls - xww_toggle - Picture
    o Squarewalls - xsw_toggle - Picture
    o Grey mode - xgw_toggle - Picture
    o Mario style - xmw_toggle - Picture
    o Drugmode - xdw_toggle - Picture
    o Greenwalls - xgrw_toggle - xgrwtog - Picture

    // -Speed- \\

    Setup the speed with the command: sspeed

    o AutoSpeed - asph_toggle
    o Speed - ssph_toggle
    o Speedkey - bsph_toggle

    // -Misc- \\

    o Thirdperson- xtp_toggle - Picture
    o Colored props - xcp_toggle - Picture
    o Silver models - xsm_toggle - Picture
    o Skulls - xsk - Picture
    o Nosmoke - xas_toggle - Picture
    o Zoom - xzm_toggle - Picture

    Asus red and Asus green/blue need to be binded. Because the consoles hides and its not good to see when activated.

    The Speed puts on mouse1. And speedkey puts on 'x'
    The zoom puts on the scroll when you scrolldown. And to change how much zoom. Click on Delete/Del.
    Script Code:
    ______________________________________________________________________________________________

    Echo
    echo -ESP-
    echo
    echo o Sound - xes_toggle
    echo o Entitys - xee_toggle
    echo o Fire - xef_toggle
    echo o Spikes - xesp_toggle
    echo o Box - xeb_toggle
    echo o Colored Shootholes - xesh_toggle
    echo
    echo
    echo -Walls-
    echo
    echo o Asus red - xarw_toggle
    echo o Asus green/blue - xagbw_toggle
    echo o Wire models - xwh_toggle
    echo o Clearwalls - xcw_toggle - xcwtog
    echo
    echo o Brigthwalls - xbw_toggle
    echo o Whitewalls - xww_toggle
    echo o Squarewalls - xsw_toggle
    echo o Grey mode - xgw_toggle
    echo o Mario style - xmw_toggle
    echo o Drugmode - xdw_toggle
    echo o Greenwalls - xgrw_toggle - xgrwtog
    echo
    echo -Speed-
    echo
    echo o Speed - sspeed
    echo
    echo o AutoSpeed - asph_toggle
    echo o Speed shoot - ssph_toggle
    echo o Speedkey - bsph_toggle
    echo
    echo -Misc-
    echo
    echo o Thirdperson - xtp_toggle
    echo o Colored props - xcp_toggle
    echo o Silver models xsm_toggle
    echo o Nosmoke - xas_toggle
    echo o Zoom - xzm_toggle
    echo

    // ### ESP ### \\

    //Sound ESP
    alias xes_toggle "xes"
    alias xes "alias xes_toggle xes2;echo ESP: Sounds - is activated:wait;snd_show 1;snd_visualize 1"
    alias xes2 "alias xes_toggle xes;echo ESP: Sounds - is deactivated;wait;snd_show 0;snd_visualize 0"
    //bind x "xes_toggle"

    //Entitys ESP
    alias xee_toggle "xee"
    alias xee "alias xee_toggle xee2;echo ESP: Entitys - is activated;wait;r_drawmodelstatsoverlay 1"
    alias xee2 "alias xee_toggle xee;echo ESP: Entitys - is deactivated;wait;r_drawmodelstatsoverlay 0"
    //bind x "xee_toggle"

    //Fire ESP
    alias xef_toggle "xef"
    alias xef "alias xef_toggle xef2;echo ESP: Fire - is activated;wait;r_drawlights 1"
    alias xef2 "alias xef_toggle xef;echo ESP: Fire - is deactivated;wait;r_drawlights 0"
    //bind x "xef_toggle"

    //Spikes ESP
    alias xesp_toggle "xesp"
    alias xesp "alias xesp_toggle xesp2;echo ESP: Spikes - is activated;wait;r_visualizetraces 1;r_rainspeed 0"
    alias xesp2 "alias xesp_toggle xesp;echo ESP: Spikes - is deactivated;wait;r_visualizetraces 0;r_rainspeed 1"
    //bind x "xesp_toggle"

    //Box ESP
    alias xeb_toggle "xeb"
    alias xeb "alias xeb_toggle xeb2;echo ESP: Box - is activated;wait;r_drawrenderboxes 1"
    alias xeb2 "alias xeb_toggle xeb;echo ESP: Box - is deactivated;wait;r_drawrenderboxes 0"
    //bind x "xeb_toggle"

    //Shoot ESP
    alias xesh_toggle "xesh"
    alias xesh "alias xesh_toggle xesh2;echo ESP: Shoot - is activated;wait;sv_showimpacts 3"
    alias xesh2 "alias xesh_toggle xesh;echo ESP: Shoot - is deactivated;wait;sv_showimpacts 0"
    //bind x "xesh_toggle"

    // ### Walls ### \\

    //Wiremodels
    alias xwh_toggle "xwh"
    alias xwh "alias xwh_toggle xwh2;echo Walls: Wire models - is activated;wait;r_drawothermodels 2"
    alias xwh2 "alias xwh_toggle xwh;echo Walls: Wire models - is deactivated;wait;r_drawothermodels 1"

    //Brightwalls
    alias xbw_toggle "xbw"
    alias xbw "alias xbw_toggle xbw2;echo Walls: Brightwalls - is activated;wait;mat_fullbright 1"
    alias xbw2 "alias xbw_toggle xbw;echo Walls: Brightwalls - is deactivated;wait;mat_fullbright 0"

    //Whitewalls
    alias xww_toggle "xww"
    alias xww "alias xww_toggle xww2;echo Walls: Whitewalls - is activated;wait;mat_fullbright 2;r_drawparticles 0"
    alias xww2 "alias xww_toggle xww;echo Walls: Whitewalls - is deactivated;wait;mat_fullbright 0;r_drawparticles 1"

    //Asus red
    alias xarw_toggle "xarw"
    alias xarw "alias xarw_toggle xarw2;echo Walls: Asus red - is activated;wait;mat_fillrate 1;r_drawparticles 0;r_drawtranslucentrenderables 0"
    alias xarw2 "alias xarw_toggle xarw;echo Walls: Asus red - is deactivated;wait;mat_fillrate 0;r_drawparticles 1;r_drawtranslucentrenderables 1"

    //Asus green/blue
    alias xagbw_toggle "xagbw"
    alias xagbw "alias xagbw_toggle xagbw2;echo Walls: Asus green/blue - is activated;wait;mat_measurefillrate 1 ;r_drawparticles 0;r_drawtranslucentrenderables 0"
    alias xagbw2 "alias xagbw_toggle xagbw;echo Walls: Asus green/blue - is deactivated;wait;mat_measurefillrate 0;r_drawparticles 1;r_drawtranslucentrenderables 1"

    //Mario walls
    alias xmw_toggle "xmw"
    alias xmw "alias xmw_toggle xmw2;echo Walls: Mariowalls - is activated;wait;mat_showlowresimage 1;r_drawparticles 0;r_drawtranslucentrenderables 0"
    alias xmw2 "alias xmw_toggle xmw;echo Walls: Mariowalls - is deactivated;wait;mat_showlowresimage 0;r_drawparticles 1;r_drawtranslucentrenderables 1"

    //Grey mode
    alias xgw_toggle "xgw"
    alias xgw "alias xgw_toggle xgw2;echo Walls: Greywalls - is activated;wait;mat_yuv 1"
    alias xgw2 "alias xgw_toggle xgw;echo Walls: Greywalls - is deactivated;wait;mat_yuv 0"

    //Square walls
    alias xsw_toggle "xsw"
    alias xsw "alias xsw_toggle xsw2;echo Walls: Squarewalls - is activated;wait;mat_luxels 1"
    alias xsw2 "alias xsw_toggle xsw;echo Walls: Squarewalls - is deactivated;wait;mat_luxels 0"

    //Drug mode
    alias xdw_toggle "xdw"
    alias xdw "alias xdw_toggle xdw2;echo Walls: Drug mode - is activated;wait;r_aspectratio 5"
    alias xdw2 "alias xdw_toggle xdw;echo Walls: Drug mode - is deactivated;wait;r_aspectratio 0"

    //Green walls
    alias xgrwtog "mat_proxy 3;wait;mat_proxy 1"
    alias xgrw_toggle "xgrw"
    alias xgrw "alias xgrw_toggle xgrw2;echo Walls: Greenwalls - is activated;wait;xgrwtog;r_colorstaticprops 1"
    alias xgrw2 "alias xgrw_toggle xgrw;echo Walls: Greenwalls - is deactivated;wait;mat_proxy 0;r_colorstaticprops 0"

    //Clear walls
    alias xcwtog "mat_proxy 2;wait;mat_proxy 1"
    //Green walls
    alias xcw_toggle "xcw"
    alias xcw "alias xcw_toggle xcw2;echo Walls: Clearwalls - is activated;wait;xcwtog"
    alias xcw2 "alias xcw_toggle xcw;echo Walls: Clearwalls - is deactivated;wait;mat_proxy 0"

    // ### Speedhacks ###

    alias sspeed "sspeed1"
    alias sspeed1 "alias ssped host_framerate 25;wait;wait;echo Speed: 20;wait;alias sspeed sspeed2"
    alias sspeed2 "alias ssped host_framerate 12;wait;wait;echo Speed: 40;wait;alias sspeed sspeed3"
    alias sspeed3 "alias ssped host_framerate 8;wait;wait;echo Speed: 60;wait;alias sspeed sspeed4"
    alias sspeed4 "alias ssped host_framerate 5;wait;wait;echo Speed: 80;wait;alias sspeed sspeed5"
    alias sspeed5 "alias ssped host_framerate 2;wait;wait;echo Speed: 100;wait;alias sspeed sspeed1"

    //Speedhack button
    alias bsph_toggle "bsph"
    alias bsph "alias bsph_toggle bsph2;echo Speedhack: Button - is Activated;wait;bind x +bsph"
    alias bsph2 "alias bsph_toggle bsph;echo Speedhack: Button - is Deactivated;wait;unbind x"
    alias +bsph "ssped"
    alias -bsph "host_framerate 0"

    //Shoot + Speedhack
    alias ssph_toggle "ssph"
    alias ssph "alias ssph_toggle ssph2;echo Speedhack: Shoot - is Activated;wait;bind mouse1 +ssph"
    alias ssph2 "alias ssph_toggle ssph;echo Speedhack: Shoot - is Deactivated;wait;bind mouse1 +attack"
    alias +ssph "+attack;wait;ssped"
    alias -ssph "-attack;wait;host_framerate 0"

    //Automatic Speedhack
    alias asph_toggle "asph"
    alias asph "alias asph_toggle asph2;echo Speedhack: Automatic - is Activated;wait;ssped"
    alias asph2 "alias asph_toggle asph;echo Speedhack: Automatic - is Deactivated;wait;host_framerate 0"

    //### Misc ###

    //Thirdperson
    alias xtp_toggle "xtp"
    alias xtp "alias xtp_toggle xtp2;echo Misc: Thirdperson - is Activated;wait;thirdperson"
    alias xtp2 "alias xtp_toggle xtp;echo Misc: Thirdperson - is Deactivated;wait;firstperson"
    bind kp_pgup "xtp_toggle"

    //Nosmoke
    alias xas_toggle "xas"
    alias xas "alias xas_toggle xas2;echo Misc: Nosmoke - is Activated;wait;r_drawparticles 0;r_drawtranslucentrenderables 0"
    alias xas2 "alias xas_toggle xas;echo Misc: Nosmoke - is Deactivated;wait;r_drawparticles 1;r_drawtranslucentrenderables 1"

    //Silver Models
    alias xsm_toggle "xsm"
    alias xsm "alias xsm_toggle xsm2;echo Misc: Silver Models - is Activated;wait;r_showenvcubemap 1"
    alias xsm2 "alias xsm_toggle xsm;echo Misc: Silver Models - is Deactivated;wait;r_showenvcubemap 0"

    //Colored props
    alias xcp_toggle "xcp"
    alias xcp "alias xcp_toggle xcp2;echo Misc: Colored props - is Activated;wait;r_colorstaticprops 1"
    alias xcp2 "alias xcp_toggle xcp;echo Misc: Colored props - is Deactivated;wait;r_colorstaticprops 0"

    //Skulls
    alias xsk "impulse 102"

    //Zooom
    bind mwheeldown "xzm_toggle"
    alias xzm_toggle "zoom1"
    alias zoom1 "xzoom5;sensitivity 1; alias xzm_toggle zoom2"
    alias zoom2 "fov 90;sensitivity 3;alias xzm_toggle zoom1"

    alias xzoom "xzoom1"
    alias xzoom1 "alias xzoom5 fov 70;wait;wait;echo Zoom: 10;wait; alias xzoom xzoom2"
    alias xzoom2 "alias xzoom5 fov 50;wait;wait;echo Zoom: 30;wait; alias xzoom xzoom3"
    alias xzoom3 "alias xzoom5 fov 30;wait;wait;echo Zoom: 50;wait; alias xzoom xzoom4"
    alias xzoom4 "alias xzoom5 fov 10;wait;wait;echo Zoom: 70;wait; alias xzoom xzoom1"
    bind DEL "xzoom"

    Прикрепления:








     
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